Super Mario Bros and Augmented Reality
Named the Greatest Game of All Time by the International Gaming Network (IGN) in 2005, Super Mario Bros is the game many of us grew up with. But how would it be if this classic and, in many ways, traditional game, crossed over from its Mushroom Kingdom into our world through augmented reality?
Nintendo has always used Super Mario Bros as their flagship game series, as shown by their latest Super Mario games available on the market, which continue to be enjoyed by both nostalgic and new players alike. With a history of 30 years (the original Mario Bros game was released in 1983), Mario and his younger brother, Luigi, have already been through many graphical and story upgrades, therefore augmented reality seems a logical step forward.
Nintendo has already made the first timid stride into AR through their “AR Games” pre-loaded app that consists of a series of simple mini games bundled with a few AR markers. Although this might not be the ideal gaming experience for players older than the primary school age, it did demonstrate the technical capabilities of Nintendo devices.
And what better way of revealing their new augmented reality expertise than through a game that everybody loves: Super Mario Bros. There are already a few user video concepts of Super Mario AR games on the web which prove extremely popular among game fans. One that looks particularly amazing was created using a technique called match-moving by a German student for his Bachelor thesis.
With 2013 being declared “The Year of Luigi”, there is a great opportunity for Nintendo to launch a Luigi AR game that can top the variety of Luigi games already present in their online shop. With an increasing pressure of delivering new interactive gaming experiences felt by all gaming platforms, augmented reality could be exactly what the Japanese multinational needs.